Nezumi Freewheeler // Hideous Fleshwheeler
Nezumi Freewheeler // Hideous Fleshwheeler
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(3) (B)
Menace
When Nezumi Freewheeler enters the battlefield, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
(5) (W/P): Transform Nezumi Freewheeler. Activate only as a sorcery. ((W/P) can be paid with either (W) or 2 life.)
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Menace (This creature can't be blocked except by two or more creatures.)
When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control.
3/4 3/5
#0119